Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you.
Your only human connection is over a handheld radio, which you’ll use to speak with your supervisor Delilah about the things both of you are experiencing.
Firewatch is incredibly story driven! To tell you more would be to deprive you of the joy of discovery. You’re going to forge a living, breathing relationship and uncover a tense, unexpected mystery.
Please visit our support website.
If you're playing the Windows, Mac, or Linux version of the game, check out the Firewatch Steam Forums because we might have already solved the problem.
P.S. Video game development is very hard. We’ll try to solve your issue quickly and to the best of our abilities.
Windows, Mac, and Linux via Steam, as well as Nintendo Switch via the Nintendo Store, PlayStation 4 via PlayStation Store, and Xbox One via the Microsoft Store. It's $19.99.
You can buy the game's original soundtrack digitally on Bandcamp or Steam.
Yes. We love that people stream and share their experiences in the game, and we extend the priviledge of streaming and monetizing our games on Twitch, YouTube, Steam, and elsewhere to our customers.
Streaming and Let's Plays are implicit but revokable privileges, and if you happen to be among the very, very, very, very few players who use your platform to spread hate or harassment, we would prefer that you not use our games in your content.
Firewatch was developed by Campo Santo, an independent video game studio whose members have made some games you might have enjoyed, including Mark of the Ninja, Brutal Legend, The Cave, BioShock 2, and The Walking Dead: Season 1.
Firewatch was published as a joint venture by Campo Santo and Panic Inc., a Portland-based software company.
If you own Firewatch, you should try the Firewatch Audio Tour! It's an in-game commentary mode, with hours of behind-the-scenes insights and conversations between all of the people who made the game. You can find it in the Special Features menu when you start Firewatch. If you want to read along with the Audio Tour (or just read it - it's a good read!), a full tanscript of our developer commentary is available.
For even more, you can also browse the development blog archives. You can find art and process posts, photos from the studio, livestreams, team Q&As, and more.
Firewatch is being developed in Unity with lots of help from the add-on community. Along with many other tools, the game world makes use of SECTR Complete, an excellent piece of Unity scene streaming middleware. We also used proprietary dialogue and event tools, which programmers Will Armstrong and Patrick Ewing discussed in .
Come talk to us on Twitter! If you're having a technical problem, head to our or post on the Steam Forums!